How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
10 comments
Entertaining. Good job!
1
Awesome map. I love the episode 1 esque detailing inside of the house area.
1
Thank you Q ;)
1
I recommend this map to whoever is reading this
The visuals were good. Keeping in with Dusk simplicity and minimalism, but still detailed enough to look real and not just an empty room.
And the gameplay was terrific! I was maybe 2-3 minutes into the map I thought to myself "Oh yeah, the designer knew what he was doing, and he has done it terrifically!".
Gameplay was great. The level had a good flow to it, pacing was great (although I did find myself stuck trying to find the last door, maybe make a hint?)
Enemy placement was good
Difficulty was balanced throughout
Item pickups were enough and well placed
Included both big secrets and minor secrets
The selection of arsenal was good, the guns were the usual FPS workhorses, but were still fun to use and complemented each other, and the map was designed around them.
Overall, the map was great! Actual thought, testing and balancing was put towards this and I can't tell you how rare that is for level designers these days (in any game!).
A serious improvement from your last map! Have a thumbs up!
1
Omg thank you. Glad you liked it. Always excited to read an in depth review, positive or negative <3
2
I like the distinct areas and the many interconnections between them. Well done.
1
Thank you ;)
1
Epic
1
Nice work!
1
Thank you
1
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