How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
12 comments
Great map, keep up the good work!
1
I just beat the Guardian and went upstairs, it seems like the button should open the door with the horizontal bars right next to it but no such thing happens. Looks like I'm stuck down there.
1
Hmm, doesnt happen for me.. Did you try reloading?
1
I'm having the same problem now. Killed the guardian, pressed the button and nothing happened. Earlier in the level the water also became invisible but is still there.
1
I just tried the whole level again for the hell of it, the same thing happened. Saved/loaded right at the door, no change. Some other stuff happened though as I had to reload the game earlier because of a slight case of death: the water visually disappears, I can still swim fine though. Seems like a long shot that these things are connected.
I really wanted to play the rest, you made a damn fine level so far.
2
god damnit, all my maps are breaking and I don't know how to fix it. If you wanna play the rest you always could noclip. I'll see if I can fix it though.
1
bruh
1
:(
I got the man himself, zombino, working on it. After he's finished fixing other games
1
Looks good. Gives me Return to Castle Wolfenstein/Thief: TDP/Quake vibes. A few points though take 'em or leave 'em:
1. In the boss fight against The Guardian I didn't have to use any of the powerups. I just played ring-around-the-rosey with the pillars. Cheesing him somewhat.
2. In the final fight there were so many monsters/bosses, that I just waited for the exit to open and ran like the coward I am without fighting most of them. The first wave I did complete.
"It's [PoolBoyQ], where the bread at?"
2
Very nice map, holy cow.
2
Great idea. Ok execution. The gameplay is really good and i like that you drop the player into action when there is a bigger fight. Many mappers just leave a chokepoint you can hide behind. I love the lovecraftian city vibe you've gone for but i don't think you really get dropped into that mood when there are a couple things looking bland and "unfinished". I don't want to nitpick tho. Was super fun.
2
DU... DU DUSK...
2
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