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12 comments
The name and pictures drew me in to play. However I did not find myself enjoying the map.
The art was disappointing. The same texture over and over and over. And not even a good texture! Especially the doors. Even when the textures changed they still didn't look good.
The lighting was non-existence. This map has a little horror theme to it; "What is all this meat made of? Why are there so many people with chainsaws? Is this human meat?!" The theme was good and strong to build on, but the fact that there was almost no shadows or light work made it really dull.
Adding darkness to this maps, illuminating different sections with different amounts of light would have made it look and feel MUCH better!
The choice of weapons was bad. Every weapon was a Hard Hitting weapon. Something that you'd use to kill sponge enemies, but not weak enemies. What's the problem then? There are weak enemies, and seeing as how ammo was scarce most times (at Cero Miedo), wasting a 2 shotgun shells for a Marine felt like a waste, and trying to kill them with sickles meant you might get shot.
Oh, and for the enemies, I wish you had used more. Maybe make some meat pits and throw some cows (Black Phillips) into them. Or use Wendigos or even better, use some Horrors (pink humanoid enemies who spit acid) in some sections as if they are the people that are going to be slaughtered. Seriously, there is much potential in the theme, so few enemies make it feel repetitive. And having scarecrows here didn't make much sense.
The feel and structure of the levels was...I think they were good if access to some other weapons (like the Machinegun) was given. But with the current weapons, I found myself door peaking and back-stepping a lot to avoid getting hit, seeing as how there wasn't much room to maneuver and very little cover.
Overall I can't really recommend your map.
Do I feel like it can become something great? Yes.
There is something special here; a great Theme, and It can be executed much better by you.
If the above factors are considered and the map is reworked with some big changes here and there, it can be pretty awesome. And I would definitely replay it if it ever gets reworked,
I hope you can rework this into the masterpiece it can be and wish you luck and a smooth development.
1
this map is awesome! really love the theme and the progression felt appropriate. can't wait to find secrets >:]
**i particularly love the environment and it looks like the slaughterhouse is surrounded by an ocean of gibbitude
0
Glad you liked it :)
2
Hi there! I recently played through this map and really enjoyed it except for the fact that I could not find the last key.
1
After you have gotten the yellow key, backtrack to the tower with the button that lowered the gate. There should be two doors there. Unlock the wooden one and it should be pretty straight forward from there.
Unless of course the red key doesn't exist (it should be in the meat room with two chainsaws) in which case my B
Mad respect for the Bionicle themed profile. Those thing were the Bomb.com back in the day.
1
Hi. I was trying to play this, but for some reason the textures won't load. Basically everything was grey and white checkered. Do you know what i could do to fix this?
1
Hello, sorry about that! and Merci beaucoup for the feedback. The problem has been resolved with the latest release.
1
I took the palatte.lmp file from a different mod and moved it into the mod and that fixed the problem.
1
Well, that's a great spirit. I love the way the group of leatherneck meets us at the beginning of the level, and the way we explore the upper floors as we travel through the map.
And those guys with chainsaws behind every corner 😥
0
I beat this level in 56 seconds 20 minutes after it was published. Did you intend the available complete level skip?
1
Thank you for the feedback! The skip has unfortunately perished. ;__;
1
I played the map without the skip. I played on cero miedo, it was a nice map. Goob Job!
1
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