How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
3 comments
Nice fun and quick map to play.
1
Cool level! Let's go a little more detailed.
The geometry, the enemy placement, the balance were all pretty good in general, even if I havent found a couple secrets. The visuals of the map were a little flat because of the lighting, and it's a shame since it could easily be improved by getting rid of worldspawn light and applying some basic sunlight and light sources other than candles. Also the texturework (at least at the start of the level) was a little janky (especially the tree textures).
It could use some invisible walls in a couple areas as you can see me going out of bounsd accidentally while secret hunting. The castle stairs could use an invisible ramp as I was getting stuck on them a couple times. I think I skipped an assault rifle too, as I saw the ammo but not the gun itself. The arsenal could use some variation in general, and while I understand it's a short level it wouldnt hurt to add a pistol and maybe place the AR is a little bit more obvious spot.
Overall I had fun, can't wait to see more maps!
1
Very good and cool :)
1
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