How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
7 comments
Finally beating this map, breezed through on Cero mieda after checking every corner for the blue key. really fun map with lots of good contrast between open and closed spaces. I agree with zilpe about it being reminiscent of quake and the like, which is high praise indeed.
1
Great map. I love that you've developed a unique aesthetic style for your maps. They're a little more abstract than the base dusk maps which gives them a slightly surreal vibe more reminiscent of quake and other early FPS.
2
Stop you're making me blush. Yeah I definitely had Quake on my mind when making this map.
2
Having trouble finding the blue key can't really tell what gate I opened with the gate control?
1
Hello. Crawl through the holes next to the stairs you took to get up there. I'll be sure to fix this problem soon
1
I'm guessing where those rats are is where the blue key is supposed to be?
1
Yes. I apologize I just realized there was a bug where it was in the floor. I fixed it now.
I swear I must have been drunk when I made that section :P
2
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