DUSK

WITCH HUNT [EARLY WIP] for DUSK

Released (updated ago). Ranked 6 of 117 with 18 (1 today) downloads

Published by TubOPossum (mod ID: 168185)

Description

1.3mb

preview.png

This began as a short weekend project, but I've decided to try and expand on this idea as the SDK receives updates!


colonizerwitchhunterexecutioner and hypocrite

You wake up in a cold, dark basement. "Kill the witch..."

A simple mod that retextures the first enemies of the game and replaces some sounds. Instead of fighting occultists, YOU are the accused occultist fighting against puritanical zealots.

witchhuntconceptart

CURRENT CONTENT:

RETEXTURES
Leatherneck → "Colonizer"/"The Pilgrim"
Mage → "Witch Hunter"
Black Philip (re-stylized)
Possessed Scarecrow → "The Executioner"
Fork Maiden → "The Hypocrite"/"The Adultress"
Rat → "Albino"/"Cursed Familiar"
SOUNDS
Player (feminine)
VO + enemy sounds (not fully implemented yet)

PLANNED CONTENT:

► Improve current custom textures

► More retextures + sounds (lots of VO)

► New Custom Enemies?

► Maps?


INSTALLATION: Paste the unzipped folder "WitchHunt" into "\Dusk\SDK\mnt\local" , launch the Dusk SDK, choose Modding and give WitchHunt priority and hit 'apply.' Note: not all sound files in WitchHunt work yet. The game will sound mostly the same even with the mod on.

This began as a short weekend project, but I've decided to try and expand on this idea as the SDK receives updates!
"The Hangman"

Releases

FilenameSizeVersionAddedOptions
witchhunt.zip1.3mb0.2

witchhuntmod.zip1.23mb0.1

2 comments

Join the community or sign in with your gaming account to join the conversation:

Potatothinking
Potatothinking @potatothinking

YOO. It's such a classy concept. Following the project.

TubOPossum
TubOPossum @tubopossum

Tysm!